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Interface Summary | |
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Actions<A extends Action> | This interface represents a set of objects |
Events<E extends Event> | This class represents a set of objects Event. |
States<S extends State> | This interface represents a set of objects State. |
Class Summary | |
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Action | This class represents a single action. |
ActionArray | This class is an easy way to use a Action that is represented by an array. |
ActionsSet<A extends Action> | This class represents a set of objects Action. |
DecisionRule<S extends State,A extends Action> | This class represents a deterministic decision rule which assigns an action to every state. |
Event | This class represents an event. |
EventArray | This class is an easy way to use an event that is represented by an array of int. |
EventsSet<E extends Event> | This class represents a set of events of type E. |
Policy<S extends State,A extends Action> | Policy is a set of "Decision Rules". |
Solution<S extends State,A extends Action> | This class represents the joint information of a value function and a policy which summarizes the solution to a problem |
State | This class represents a state. |
StateArray | This class is an easy way to use a state that is represented by an array of ints. |
StateC | State to model shortest path problems |
StateEvent<S extends State,E extends Event> | This class represents a state compounded of a state and an event. |
StatesSet<S extends State> | This class represents a set of states represented by objects of type S that extends State. |
ValueFunction<S extends State> | This structure matches each state with a double number representing its value function, or in some cases the steady state probabilities. |
Exception Summary | |
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StructureException |
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